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Old Dec 17, 2007, 04:35 PM // 16:35   #1
Frost Gate Guardian
 
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Default [argh]'s TA team

I was bored this weekend and my guild ran this in TA and did fairly good so yea.Any tips


E/D Caller
[skill]Air Attunement[/skill][skill]Conjure Lightning[/skill][skill]Ride the Lightning[/skill][skill]Chilling Victory[/skill][skill]Victorious Sweep[/skill][skill]Storm Djinn's Haste[/skill][skill]Glyph of Lesser Energy[/skill][skill]Resurrection Signet[/skill]
Air magic-12+2
sythe mastery-7
Energy storage-rest

Me/A spiker
[skill]Augury of Death[/skill][skill]Enchanter's Conundrum[/skill][skill]Shatter Delusions[/skill][skill]Drain Enchantment[/skill][skill]Inspired Enchantment[/skill][skill]Shame[/skill][skill]Energy Burn[/skill][skill]Resurrection Signet[/skill]
Domination Magic-12+2
fast casting-7
inspiration magic-7
Death magic-rest

Rt/A
[skill]Offering of Spirit[/skill][skill]Ancestors' Rage[/skill][skill]Protective Was Kaolai[/skill][skill]Spirit Transfer[/skill][skill]Mend Body and Soul[/skill][skill]Life[/skill][skill]Bloodsong[/skill][skill]Flesh of My Flesh[/skill]
Restoration-12+1
channeling-12+1
Mo/A
[skill]Zealous Benediction[/skill][skill]Guardian[/skill][skill]Shield of Absorption[/skill][skill]Reversal Of Fortune[/skill][skill]Dismiss Condition[/skill][skill]Holy Veil[/skill][skill]Spirit Bond[/skill][skill]Smoke Powder Defense[/skill]
Divine favor-9+1
Protection-12+1
shadow arts-rest

Last edited by xx hells paladin xx; Dec 17, 2007 at 05:30 PM // 17:30..
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Old Dec 17, 2007, 09:27 PM // 21:27   #2
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Faced this with a RA balance group and rolled it,

Our warmonglers basically shutdown the monk, and when he was down the rit, and its easy to prot. through the spikes...
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Old Dec 17, 2007, 09:49 PM // 21:49   #3
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Few pieces of advice

Dont particularly like the Ele/Derv Theres just more effective options such as shock warrior, but I like variety so run with it

BUT Ele/Derv needs to meet scythe req minimum, crazy to have 7 mastery not 9 at the least! ideally 11 scythe, 12 air rest in storage so u can suffer a bit of exhaust. Drop air attunement for lightning bolt, energy shouldnt be a prob unless spamming ride Take banishing strike for spirits and twin moon sweep to use with storm djinns.

Mes is ok, but when hes spiking then hes not shaming unfortunately Possibly drop inspired enchantment for return so you're not getting pounded on constanty, it4ll help out your team a lot. Maybe eburn for diversion. Monk will need to keep guardian on ya to prevent interuption.

Rt is there since you have 4 squishy targets need extra heaing, I'd switch him out for some anti melee. Ideally a crip shot ranger since the utility of rangers in TA is unmatched. It would make spikes easier with everyone around 80% hp from poison while also providing shutdown on enemy caster/offense as well as anti melee. Use sloth hunters to help mes and ele spike, disrupt rezz sigs for much shorter matches since you have a spike build. Crip shot also to snare for the ele/derv when possible.

Dont use flesh of flesh in TA since if it doesnt get interuted then youre going to get pounded on and rezz someone with very low hp while you have low hp putting your team under a lot of pressure. To me in TA this skill says ¨we expect to die often¨

Monks fine, though i like using a stance (disciplined) in TA but thats just up to presonal preference.

When playing, spread out so crip shot can be effective. Ideally vent so ele and mes can co ordinate spikes.
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Old Dec 17, 2007, 11:29 PM // 23:29   #4
ǝuoʞoɯ
 
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Ele/Derv

[skill]Ride the Lightning[/skill]
[skill]Conjure Lightning[/skill]
[skill]Lightning Orb[/skill]
[skill]Wearying Strike[/skill]
[skill]Lightning Strike[/skill]
[skill]Glyph of Lesser Energy[/skill]
[skill]Air Attunement[/skill]
[skill]Resurrection Signet[/skill]

(0 scythe; just for the deepwound -- it was a solo build without the mes though, so meh)

i'd prefer this. if you are sticking with your actually scythe using one, at least use wounding strike.

Wounding, 1/2 casts, etc.

your mes has points in death magic and has an assassin secondary. :P looks alright though, i'd agree with something defensive or mantra of concentration for inspired or drain.

Protective was kaolai sucks in TA. give the ele a splinter or a warmonger maybe.

Smoke Powder defense is highly inferior to other defensive skills; it's also bugged.

anyways, too gimmick, not really gonna rock a lot during good ta times, fast for noob hour maybe, though.

who is argh btw. :O
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Old Dec 18, 2007, 12:21 AM // 00:21   #5
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Quote:
Originally Posted by Teh [prefession]-zorz
Faced this with a RA balance group and rolled it,

Our warmonglers basically shutdown the monk, and when he was down the rit, and its easy to prot. through the spikes...
this is def not easy to prot we spike a target down in 1-2seconds. if u beat us congrats...
the only thing i can recall we lost to was some condition pressure and an SoJ spike

Quote:
Originally Posted by LuckyGiant
Few pieces of advice

. Ideally vent so ele and mes can co ordinate spikes.
we do use vent i cant see this working without vent

Last edited by xx hells paladin xx; Dec 18, 2007 at 12:28 AM // 00:28..
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Old Dec 18, 2007, 01:46 AM // 01:46   #6
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Quote:
Originally Posted by xx hells paladin xx
we do use vent i cant see this working without vent
Just trying to help, after seeing 7 scythe mastery it made me wonder.
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Old Dec 18, 2007, 03:06 AM // 03:06   #7
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Why is a 60 AL target front lining? ><
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Old Dec 18, 2007, 03:17 AM // 03:17   #8
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Mystic sweep for victorious.

And you can probably lower estorage for some more scythe on that ele. You have more than enough emanagement (too much) and exhaustion shouldn't be too much of a problem until games get long.

Oh, and drop protective was kaolai. I'd suggest replacing it with essence strike for a stronger spike (should come fairly soon considering you have to slightly precast AR) and some more emanagement (as if you need it, more heal spammage ftw).

Last edited by TheOneMephisto; Dec 18, 2007 at 03:21 AM // 03:21..
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Old Dec 18, 2007, 01:47 PM // 13:47   #9
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Quote:
Originally Posted by LuckyGiant
Just trying to help, after seeing 7 scythe mastery it made me wonder.
yea ty i didnt even think of that =P but we do use vent and we ran again last night with some of the advice and get 10 and i had to leave
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